Art Advice Issue #8 - Random Traditional Art Tips

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GENERAL


* If you draw or paint on a table, keep a paper tissue under your drawing hand to keep the oils in your skin from transferring to the paper (this happens even if you've just washed your hands), which may keep the pigments from being properly absorbed in some places.


DRAWING


* To check for errors in your sketch, especially those relating to symmetry, rotate your canvas and place it on each of its sides, step away and look at it. Also, take a photo or scan it, and do a horizontal flip on the image with your computer.

* To easily transfer your sketch onto watercolor paper, board, wood, or other surface, color the back side of your sketch (scan and print it onto regular printer paper if it's in your sketchbook) with a graphite pencil (2B works fine, HB is harder to transfer), tape it graphite-side-down to your watercolor paper, and go over the lines with a pen or sharp pencil. This works like carbon paper but the lines are erasable and won't smudge.

* Erasers - Sharp corners on erasers are handy for erasing in tiny, crowded parts of a drawing. When your eraser's sharp corners are all worn out, cut a slice of the eraser using a knife or razor - you now have sharp corners again not only on your eraser, but also on the slice you cut off.

* Sharpening pencils - To get a really fine point, even finer than that of mechanical pencils, many artists use a razor to sharpen their pencils; this is also useful if you want a flat or wedge-shaped tip. Or you can use sandpaper to make the tip as fine as you wish. Alternatively, the Staedtler sharpener (article number 512 001) gives the sharpest point I have personally ever seen, and it has a bin to store the pencil shavings until you can throw them away.


PAINTBRUSHES


* If your brushes have become frayed, it's similar to when your hair becomes frizzy. Wash them gently with 2-in-1 shampoo, rinse, and then apply some hair conditioner, letting it sit for 3 minutes. After that, rinse, towel dry, and slip on the plastic paintbrush cover. I haven't tried this on artificial bristles, but it works on red sable brushes.

* If you have lost the plastic tube cover, you can make your own with a plastic drinking straw. Cut off the length you want, and slit it down the side. Roll to make it tighter and use tape to hold the shape in place. Alternatively, you can wrap a piece of tissue around your brush bristles.

* Try to not use the same brush across different media, as different media (or solvents) damage the bristles in different ways. Acrylics can build residue at the base; solvents may damage the bristles. Watercolor does not damage under normal usage, but be sure to wash them after each use.


LINER PENS


* Choose your lining pen based on what medium you'll use to color your drawing, as some are waterproof, but others will bleed when in contact with water. If you only have the non-waterproof kind and want to paint your drawing with watercolors, paint first and do your linework at the end - wait 24hrs for the paint to dry completely; if the paper is still moist, the pen will ink run. Sakura Micron pens are waterproof.

* Vary your line weight for added interest. Some people use heavier lines for the parts closer to the viewer, others use heavier lines for the outer edges of a figure. Experiment to see what you like best.

* Some liner pens, like Sakura Microns, come in a variety of sizes, which makes varying line weights much easier. Keep in mind that the way you hold your pen also affects line weight - simply slanting the pencil yields a wider line than a more vertical hold. Use techniques like this for greater versatility.

* Choose a quiet place and a steady, flat surface to do your linework. This way, you minimize the chances of someone accidentally bumping your arm while you're drawing.

* Steadier lines will come with practice - it's simply a matter or honing the motor skill associated with it; the more you do it, the more your body will get used to it, and the easier the motion will become. Practicing on doodles you don't care about will help (just make a doodle and practice lining it). Controlling your breathing will also help.

* Experiment with colored lineart for interesting effects.

* When using a ruler with liner pens, the pen's tip becomes damaged faster. Use your older pens with rulers and keep the sharper new ones for freehand lining, to extend tip life.


WATERCOLOR


* Use two water containers: one for cool colors and one for warm colors. This will help keep your cool colors crisp. Alternatively, paint all the warm tones first (or the cool ones), change water and rinse your brush, and then paint the remaining colors.

* Paint drying too slowly for you? Use a table fan (or a hairdryer on "cool" setting). Note: Do not do this if there are pools of water on your paper, unless you want splotches.

* Wait for each paint layer to dry completely before applying a new one, or you will be picking up the old layer with your brush, instead of intensifying it with new paint. While waiting for one area to dry, paint another.

* Try to not use paint with lots of binder in them, they will become dull/chalky when dry, and even make more pigmented paints duller when layered on.

* If using wet-on-wet technique, you do not need to wet the entire canvas at once. You can wet it by sections, painting one section first, waiting for it to dry completely before moving onto and wetting another, to avoid colors bleeding from one section to another.

* Do not use your good brushes for masking fluid.

* To avoid drinking your brush-water, use empty yogurt containers or birdfeed cups to hold your painting water, or anything that you definitely would not confuse with your tea.


ACRYLICS


* There are heavy- and non-heavy-body paints. Heavy-body paints give you more texture and are good if you want a 3D effect and more visible brushstrokes (or for painting with a palette knife). You can also thin them down with water if you want a flatter/smoother look similar to non-heavy-body paints.

* Paint drying too quickly for you? You can use a retardant to slow down the drying time, giving you more time to blend colors.

* Tired of paint residue building up at the base of your brush, from mixing colors? Try mixing them using an icicle/ice-cream stick or a plastic knife instead.


COLORED PENCILS


* Colored pencils may be hard-leaded or soft-leaded. They're useful for different types of things.

Hard-leaded pencils can be sharpened really sharp and are good for fine lines and details. In addition, you can layer them countless number of times. However, they are not as pigmented and require many, many layers to build up color. How many layers depends on the brand, and it sometimes does not match the price. For example, Prismacolor Premiere Verithin (not to be confused with Prismacolor Premiere... period, those are a different type of pencil) cost five times more than Staedtler Super Soft pencils, but are far less pigmented; both are hard-leaded (despite what Staedtler claims). For those wondering, the pencils kids use in school are hard-leaded. Don't let this make you think hard-leaded pencils are inferior to soft-leaded ones; they're not, they're just different. For instance, Faber Castell Polychromos are hard-leaded and, from what I hear, since I've never seen one personally, are excellent.

Soft-leaded pencils are creamy and rich in color. However, due to the lead being softer, you can't really sharpen them to a really fine point without it either breaking or wearing away quickly. Also, you can't layer them indefinitely without sealing in between at some point. This is because they're either wax- or oil-based, and, at some point, the paper becomes saturated/full and can't take any more layers. You can spray a fixative on at this point, and then continue layering once it's dry. However, since these pencils are SO rich in color, you probably won't reach this point. Soft-leaded pencils are more expensive, but you can try them out by buying a single pencil (or five), as some brands sell them single-stock (pencil by pencil) and not just by the box. In the US, you can buy Prismacolor Premiere pencils this way.

Watercolor/Aquarell colored pencils are very hard-leaded and not much pigmented unless you wet them. Because that's what they're made for. XD


* Work in layers. Build up and create colors by applying lightly laid-down layers, of the same color and of different colors one atop the other. Here is where knowledge of how to combine colors to create new ones becomes essential. For example, skin is made up of a whole bunch of different colors. How you combine them, in which amount, and in what places depends on the skin tone and lighting conditions.

* Leave the highlights. Unless you're working on dark-colored paper, work from light to dark, leaving your highlights blank (or lightly coloring them with your light source's color) at the beginning, instead of expecting to use the white pencil (or whatever) on top of your already laid-down darker colors later, because that won't work.

* Feel free to combine soft- and hard-leaded pencils. I personally like shading/coloring with soft-leaded pencils and using the hard-leaded ones for fine lines and details.

* The white Gelly-Roll pen (Sakura) will work over colored pencils, though probably not as you expect it will. If you want an absolutely opaque white, you'll want to use acrylic paint or white-out instead. In my personal opinion, the white Gelly-roll is better, though, precisely because it is not completely opaque over colored pencils, yielding a much more natural-looking result. If you want a starker white, though, you can layer on more after the first layer dries. Another thing I love about it is that, as long as it hasn't dried yet, you can lift parts of it off with your finger or a tissue, which, again, makes for really natural-looking effects.

* The surface underneath your paper matters (1). If you want really hard/dark and sharp lines, using a hard-leaded pencil won't suffice if you're drawing on a soft surface (an open sketchbook, a piece of cardboard under your paper, etc.). You'll want a really hard surface underneath your paper, or else, no matter how hard you press, your lines may not be dark enough. Switch to a hard surface, et voilà, you have strong lines.

* The surface underneath your paper matters (2). Paper is usually still somewhat see-through. Whether whatever is underneath your drawing is dark or light will make a difference on overall appearance when you photograph, scan, or display your work. Keep this in mind.

* Paper grain. How rough or smooth your paper is will make a difference. One is not better than the other; it's all up to personal taste. Experiment with different levels of paper grain to see which works better for the look you want, or mix it up depending on your needs!

* Burnishing/blending. You don't need the colorless blender pencil. You can blend with a light-colored pencil for a richer/more vibrant result. Also, feel free to experiment with using different materials for burnishing. Some people, for instance, rub on alcohol with a Q-tip or a brush over the pencil. I haven't personally done this, but it's a technique.



PHOTOGRAPHING YOUR FINISHED PIECE


* Once you're done, make sure you spend some time making your piece presentable, so that all your hard work isn't lost. See these two articles:
Basic Tips to Make your Art Look Better
This month's article is a two-parter; one with basic presentation tips for different media, and one with more advanced suggestions for photographing traditional art. For the more advanced article, see here: Tips for Photographing Traditional Artwork
This part s super basic and requires no skill whatsoever, but for people who do this, it REALLY helps your art look better, when displaying online, and minimizes rejections from Groups.
I. ALL MEDIA - MAKE YOUR OWN WATERMARK OR SIGNATURE

:new:UPDATE Jan. 2022: This section used to advise against using intrusive watermarks, providing examples as to why they make your piece less attractive, and offered more aesthetic alternatives. However, given the recent mass-scale wave of theft the art community is currently undergoing, I feel I can no longer advise against intrusive watermarks. Thieves have brought us to this. Do what you must.
SUGGESTIONS:
Tips for Photographing Traditional Artwork
A more advanced expansion on my "Basic Tips" article, Basic Tips to Make your Art Look Better. First, let us recap on those basics:
TIPS FOR PHOTOGRAPHING ARTWORK:
Make sure your picture is laid out flat, either lying flat on your desk or attached to a wall. Minimize wrinkles. Set your camera perpendicular (at a 90-degree angle) to your picture. You can use the paper or the canvas' edges as guides against your camera's display to align the picture properly.Unless you have a DSLR with an adjustable flash and are well versed in flash photography, do not use a flash.Take the photo in a well-lit area.
This probably doesn't work if you use a phone camera, but if you use a regular camera and your hands aren't steady enough, set your camera on a pile of book (or use a tripod if you have one) to keep it steady, and use the timer to take the phot




Have other tips? Share in the comments! :)
Have a suggestion for a future Art Advice Article? Post about it here: Future Art Advice Article Topics?


Star! X. PREVIOUS ART ADVICE ARTICLES

Making Feminine + Masculine Features (Stylized)ART ADVICE ARTICLE #11: TIPS FOR DRAWING FEMININE FEMALES AND MASCULINE MALESI'm not saying that all female characters should look feminine and all males should look masculine, not at all! But the point of this exercise was to effectively convey a character as either male or female despite hair length, clothing, etc. Every so often, I see people working in anime style asking how to make cartoon/anime guys look male even if they have long hair, so I made this to help in these situations. For this exercise, we'll take the same base sketch (so, in this case, we're not changing either the hairstyle or the face shape), and then use certain visual cues to make one look female and one, male. The results are interesting. : D,BASE SKETCH. I started off with an androgynous face and hairstyle for the base sketch. This is the same sketch used in all the drawings in this article.LINEART. The first thing I did was vary the lineart style. This is optional, but we're just throwing all options out there, and it's interesting to see the difference it makes. ,For the middle one, I turned the line stabilizer ON and used smooth, curving strokes. For the rightmost one, I turned the stabilizer OFF and used straighter lines and more jagged edges.Before we even get to the face, you can see the difference the lineart style alone makes. Now let's add the actual facial features...,Here, I drew the face, using the same lineart technique described above. In addition, I used the following differences:FACIAL FEATURESThin, curves eyebrows vs. thick, angular eyebrowsCurves for drawing eyes (round, oval) vs. straight lines (rectangular)Upper lip vs. no upper lip Rounder bottom lip vs. more rectangular bottom lipSmoother jawline (it could have even been rounder) vs. angular jawlinePointed or rounded chin vs. square chinNeck curves inward to appear slimmer vs. straight lines for neckI didn't even add eyelashes and makeup or facial hair; it wasn't necessary. These items above, alone, were enough to make a difference.It's important to note that most of these in the list above are not actual, real differences between the faces of real men and women. Instead, they are ideas for stylistic decisions(*) to quickly get the idea of "female or male" across to the viewer.I kept the same face shape for this example to keep the base sketch unchanged, but you can, of course, vary face and bone structure, etc. In fact, this is encouraged!CLOSINGThese are not chemistry lab instructions - you can pick and choose what you do, do things differently, etc. and it won't blow up in your face. XD However, it shows several things you can do to make a character look male or female, without changing the basic character design.These are two articles I recommend reading in conjunction with this one. (*)The first explains what style really is (and walks you through finding your own), and the second explains why studying realism will help you make better cartoon/anime art:,Art Advice Issue #5 - How to Find your Own StyleAugust 16, 2016By far the most common concern I see people on DA,,The Misconception Behind 'Study Realism'November 28, 2020 ART ADVICE ISSUE #10 - THE MISCONCEPTION BEHIND(I'm sorry, I can't put them one next to the other)I hope someone finds it helpful. : )OTHER ART ADVICE ARTICLES:Issue #1 - Don't Let Anyone Make you Feel Bad About your Art: Assumptions & Artistic VisionIssue #2 - Dealing with Art Mistakes: How to Have a Positive OutlookIssue #3 - Advancing in Art: The Three PsIssue #4 - a - Basic Tips to Make your Art Look Better b - Advanced Tips for Photographing Traditional ArtIssue #5 - About Style and How to Find your OwnIssue #6 - Dealing with Art BlockIssue #7 - How to Ask for and Provide CritiqueIssue #8 - Random Traditional Art TipsIssue #9 - Debunking Common Art MythsIssue #10 - The Misconception Behind "Study Realism"You can also find these (and other helpful stuff) linked in the "Art Motivation Corner" (green) widget on the bottom right of my profile page. The Misconception Behind 'Study Realism',ART ADVICE ISSUE #10 - THE MISCONCEPTION BEHIND "STUDY REALISM"Most people who draw anime/cartoons have, while asking for ways to improve, at one point or another been told to "study realism." A common response to this is, "But I don't want to draw realism!" But, did you know that the purpose behind this suggestion is NOT so that you draw realism? They're not suggesting you change to a more realistic style. What, then?Let's look at this through an analogy: Say you don't know music yet and decide you want to learn how to play the Happy Birthday song. You're not interested in playing anything else, just the HB song, and you haven't started learning anything related to music at this point. OK, that's fine, and now we have our situation set up. Once you've decided this, you set yourself to learning the sequence of notes to the HB song. You practice and practice, and, after a while, you can play it really well without a hitch.After a few years, it starts feeling bland to you, and you ask, "How can I make my HB song better?" And someone tells you, "Learn all the other music notes," and "Study classical and other genres of music." And you reply, "But I don't want to play that type of music; I want to play the HB song!" (And that's FINE! It's valid; it's what you want to do.[*Footnote 1])But without having learned all the other notes and other types of music, you can't make a remix of the HB song, or an "epic version," or a hip-hop-fusion version; you've capped at the end of the first paragraph of this story. So drawing anime or cartoons is like playing the HB song, or any one song in our example. And here's where our misunderstanding comes in: "Study Realism" DOES NOT MEAN "Draw Realism"Yes, you'll have to draw it to study it (not only your brain, but also your hand needs to learn the skill), but it doesn't mean that's what all your artwork will look like. It is meant to give you more tools to make your anime and cartoon work stronger, more appealing, and more unique. How will it do that? The more music notes you know, the more types of music you understand and can play, the more original a remix/version of the Happy Birthday song you'll be able to make - and it will be unique. Because you will be able to take all that diverse knowledge and apply it to your song, making it stand out, and the next time you play the HB song, people will go, "Wow! This is a really cool version!"So now we can be clear: There is a difference between learning something and performing it. You can perform whatever you choose, but by learning all the things, your performance of your "Thing of Choice" will be stronger.What, Exactly, Will Studying Realism Teach You, Then?,I. VALUESIf you learn how to paint/shade with a full range of values (by learning realistic shading) that properly depict both volume and lighting, you will have no trouble simplifying that to cel-shading or gradient-shading in your anime or cartoon drawings, because you will at once spot when something is undershaded or the shadows are in the wrong spot. On the other hand, if you try to do cel- or gradient-shading first, you are way more likely to a) undershade, and b) have an inconsistent light source. And when these things happen, you won't be able to tell *why* your drawing looks "off" or bland.II. COLORBy studying realistic coloring, you'll be able to learn how color varies across an item (say, a shirt) that is a "solid color." Example: you're drawing a character with a pink t-shirt, standing in the sun, at the end of the school day. The t-shirt is solid pink, however, the colors on it will vary from orange-ish to purple-gray, with some areas almost a bright red (and that's not even considering items around the shirt that would bounce light back onto the shirt and change its color). But you'll only know this (and how to do it) if you study realistic coloring.Then you can apply that knowledge to your stylized artwork and make it stand out more.,Photograph of real pears, by @Daykiney | Drawing of a stylized pear, by me.See how studying realism can enhance your cartoon work.III. MAKE BETTER STYLIZED ANATOMYBy studying and learning realistic anatomy, you will be able to make stylized art that, for example, doesn't have one arm longer than the other, because you will have learned how to measure proportions, even if you don't draw realistic proportions. So that if you decide you want to draw unrealistically long legs (eg: Sailor Moon), you'll be able to make them look good and keep them consistent.You will also be able to draw figures in any position, because you will have learned how body parts are made up and how they move, as well as foreshortening/perspective.So when you go to draw a pose you haven't drawn before, it will be WAY easier.IV. UNDERLYING SHAPESAlthough this is one of the least-mentioned aspects of art-learning, it is, in my opinion, one of the most important, because when you learn to see underlying shapes (the quasi-geometrical shapes that build up a figure), couple with learning how to measure a form using other parts of the same form as reference (measuring the length of one body part by the number of times another body part fits in it, as mentioned in Section III, above), you will be able to DRAW. (Period.) You won't be able to draw just people. Or just wolves. Or just cats. You will be able to break down a new subject into its building blocks and come up with a very reasonable likeness. And whatever's different, you'll easily be able to make relative measurement to spot why and fix it.,Once you learn to identify underlying shapes and how to measure proportions in anything, you will also be able to pick up and reproduce any existing style without much trouble. For example, this was my first time drawing anything Peanuts. I didn't have to do practice-sketches for it (though there's nothing wrong with doing that). But I knew, from realism, that to achieve a good likeness, you need to measure body parts relative to other body parts, so I looked at Schulz's drawings and was able to determine: OK, Charlie Brown's head is roughly this shape, his body is so many heads tall, his eyes are this % of the head, the ears are this far in, the arms reach down to here, etc. I knew what to look for.V. FOR THOSE WHO WANT SEMI-REALISMIf you want to do "semi-realism," you'll have a way easier time of it by learning realism and then stripping it down as much as you like, than by starting off with "100% anime" and trying to build it up without knowledge of realism. People think the latter is easier, because it *seems* less intimidating, but it's like trying to drive to a store you've never been to without knowing its address: you'll be driving around forever trying to find it, and it will be frustrating. What people call "semi-realism" is stylized realism, and you can't really hit it without knowing how realism works.CLOSING NOTESIt also doesn't mean you should stop drawing anime/cartoons and focus solely on realism for X amount of time - you can do both concurrently. In fact, the most fun way to study realism is to do so on your favorite subjects; you can even turn your reference into your favorite character!Studying realism is also one of the best ways to help develop your OWN, unique style; one which, when people look at it, say, "Oh, that's [your name]'s work!" For more on this, see: Art Advice Issue #5: About Style and How to Find Your Own.*Footnote 1: It is fine as long as you are drawing for yourself. As soon as art is a job and you're drawing for an employer, you have to draw in the style they tell you to. So, in this case, it's to your advantage to be flexible. I hope this was helpful and helps clear up a common misunderstanding people go through when receiving feedback. OTHER ART ADVICE ARTICLES:Issue #1 - Don't Let Anyone Make you Feel Bad About your Art: Assumptions & Artistic Vision Issue #2 - Dealing with Art Mistakes: How to Have a Positive Outlook Issue #3 - Advancing in Art: The Three PsIssue #4 - a - Basic Tips to Make your Art Look Better b - Advanced Tips for Photographing Traditional Art Issue #5 - About Style and How to Find your Own Issue #6 - Dealing with Art Block Issue #7 - How to Ask for and Provide Critique Issue #8 - Random Traditional Art Tips Issue #9 - Debunking Common Art Myths Issue #10 - this oneIssue #11 - Making Feminine & Masculine Features (Stylized) You can also find these (and other helpful stuff) linked in the "Art Motivation Corner" (green) widget on the bottom right of my profile page. Art Advice Issue #9 - Debunking Common Art Myths
There are many phrases here on DeviantArt that get passed around and repeated like they're The Art Law. Usually, these pieces of advice are well meant, and they may have been relevant to the person who first received them, but they are usually not universal truths - what applies to one person may not necessarily apply to everyone else. Let's take a look at some of these and see what's really behind them.


Star! MISCONCEPTION #1 - THE GREATER THE LEVEL OF DETAIL, THE BETTER THE ART
That's like saying coffee with twenty sugars is better than coffee with just two. :XD: Some people might like some coffee in their sugar, but it's not for everyone.
The general idea behind this may have been that if an artist can put believable textures and details into their work, they've honed their skills well. However, this idea often gets misinterpreted, resulting in beginner artists believing tha
Art Advice #7: How to Ask for + Provide Critique
Critique - if asked for and provided correctly - can be beneficial and doesn't have to hurt. Here, we'll talk about some things to keep in mind when asking for as well as when providing critique.
I.    For both the artist and the critiquer - Opening notes
II.   For the artist requesting critique / improvement help
III.  For the person providing critique
IV.   Closing remarks
I. FOR THE ARTIST AND THE CRITIQUER - OPENING NOTES
DeviantArt is a great platform for interacting with other artists and growing your skills, as well as helping others do the same. Critiques may be exchanged in many ways: in a forum or journal post, in the normal deviation comments, via private Note, or even via chat. Be aware that if you don't have a Core Membership, you can still ask for critique - just say so in your deviation description or make a post about it! :)
It's important, however, to rememb
Art Advice Issue #6 - Dealing with Art Block
There's something really important to keep in mind: "Art Block" is a mental state, and, as such, it is temporary and you can overcome it!

The term "art block" is misleading, because it makes you think it has one definition, when, in fact, it is a term used to refer to several quite different situations. Here, we'll talk about the different types of art block and how to overcome them.
Star!  TYPE 1 - I WANT TO DRAW, BUT I DON'T KNOW WHAT!
This is the easiest type of art block to deal with. DRAW ANYTHING! It doesn't have to be something spectacular; drawing an object on your desk or in your room will do; it will help you break out of this art block. Here are some ideas for you:
Ask your friends or watchers or random people for suggestions. You don't have to draw all of them; just take the ones that seem appealing to you.Draw random objects: dec
Art Advice Issue #5 - How to Find your Own Style
By far the most common concern I see people on DA mention is, "I wish I had my own style / How can I get my own style?" Hardly a week goes by when I don't see different people saying this. Because of this, I decided to write this article with some tips people may find useful, when searching for a style to call their own. This is what I did, ten years ago, when I was trying to find my own manga style; and I've mentioned this method to some other people and they found it informative and useful as well, so I'm sharing it with you all.
The first part of this article will talk about what is included in what we call "style" (did you know personal style is also found in realism?) and the reasons behind common stylizations (as commonly seen in anime and manga).
The second part talks about how an artist arrives at his or her style, and describes a method you can use if you don't want to wait for your style to surface organically ... in other words, if you wan
Tips for Photographing Traditional Artwork
A more advanced expansion on my "Basic Tips" article, Basic Tips to Make your Art Look Better. First, let us recap on those basics:
TIPS FOR PHOTOGRAPHING ARTWORK:
Make sure your picture is laid out flat, either lying flat on your desk or attached to a wall. Minimize wrinkles. Set your camera perpendicular (at a 90-degree angle) to your picture. You can use the paper or the canvas' edges as guides against your camera's display to align the picture properly.Unless you have a DSLR with an adjustable flash and are well versed in flash photography, do not use a flash.Take the photo in a well-lit area.
This probably doesn't work if you use a phone camera, but if you use a regular camera and your hands aren't steady enough, set your camera on a pile of book (or use a tripod if you have one) to keep it steady, and use the timer to take the phot
Basic Tips to Make your Art Look Better
This month's article is a two-parter; one with basic presentation tips for different media, and one with more advanced suggestions for photographing traditional art. For the more advanced article, see here: Tips for Photographing Traditional Artwork
This part s super basic and requires no skill whatsoever, but for people who do this, it REALLY helps your art look better, when displaying online, and minimizes rejections from Groups.
I. ALL MEDIA - MAKE YOUR OWN WATERMARK OR SIGNATURE

:new:UPDATE Jan. 2022: This section used to advise against using intrusive watermarks, providing examples as to why they make your piece less attractive, and offered more aesthetic alternatives. However, given the recent mass-scale wave of theft the art community is currently undergoing, I feel I can no longer advise against intrusive watermarks. Thieves have brought us to this. Do what you must.
SUGGESTIONS:
Art Advice Issue #3 - Advancing in Art: The 3 Ps
For people who are new at art, or new at a different medium.
Keeping what I call "the three Ps" in mind will help you power through and not quit before you've reached your goal.
I. - PRACTICE
It sounds cliché, but practicing is necessary; not just for art, but for everything. Much like athletes spend years in the youth levels, learning the skills, before they can become professionals... and then even when they're pros, they go to training every day, to hone their skills. Just like they do, so, too, must an artist practice.
Footballer fella (Sports) Da Vinci Fella (Artists)  
Practice can be anything. It doesn't mean you must shade so many spheres before you can-- no! You can shake it up! You practice and hone your skills with every drawing you make. You can practice drawing your OCs, your pet, your favorite piece of decoration in your house. Practice with s
Art Advice #2 - How to Have a Positive Outlook
When doing art, we know what we want something to look like. When it doesn't turn out the way we want it to, it's easy to fall into the trap of feeling discouraged. But don't!!
:bulletyellow: First, if it gives you some consolation, know the fact that everyone screws up sometimes, even professionals. People just tend to not show their screw-ups, so it's easy to make the false assumption that everything they do is wonderful and they never mess up. Just because you didn't see it doesn't mean it didn't happen. Mistakes and product the artist doesn't like happen to everyone at all levels. It's completely normal!
:bulletyellow: Change your outlook about mistakes. When we draw something that doesn't come out how we intended it, keeping these two things in mind will help you move forward:Every time something doesn't come out "right," we get one step closer to getting to the point where it does come out just the w
Don't Let Anyone Make you Feel Bad About your Art
INSPIRATIONAL ART ADVICE JOURNALS - ISSUE #1
DON'T LET ANYONE MAKE YOU FEEL BAD ABOUT YOUR ART + ASSUMPTIONS AND DIFFERENT ARTISTIC VISIONS

I see so many people with destructive rather than constructive comments on people's art or even general styles of art. In my [previous journal entry], I mentioned how, if you're doing art for your own enjoyment, the only person your art has to please is yourself, and I mentioned about people having different artistic visions.  Since my return to DA, I have seen many people being made to feel insecure about their art. Here's a very old anecdote that I'm using just for illustrative purposes here, and hopefully it will inspire you to not give up...
Back when I was in elementary school, I'd made this little painting for art class (the assignment was to paint whatever we wanted) and was insanely proud of it, thought it was


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Felizias's avatar
Just wanted to let you know that I have tried the shampoo trick on an old paintbrush from school.
It was not washed out probably last time so all the paint dried in and make it hard and stiff. ^^;
I was able to save it though.